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Home»Startup»GAMES REVIEW: The Outer Worlds 2 seems like one other sufferer of ‘game-passification’
GAMES REVIEW: The Outer Worlds 2 seems like one other sufferer of ‘game-passification’
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GAMES REVIEW: The Outer Worlds 2 seems like one other sufferer of ‘game-passification’

December 20, 2025No Comments11 Mins Read
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It’s some of the absurd methods to finish a videogame. Within the unique The Outer Worlds, the quickest technique to end is to fly a spaceship into the solar.

To do that, you must create a low-intelligence character, after which when prompted insist that you just personally – as a substitute of an AI – will do the maths required for a fancy house leap on a derelict spaceship.

The ship’s laptop chimes in: “Does your captain significantly intend to do a micro leap in-system with engines that haven’t been powered in 70 years? On a derelict ship?”

Your AI replies: “That’s what my captain intends, sure.”

It’s an outlandish second that nails the tone of The Outer Worlds video games. It’s borderline iconic for individuals who’ve seen it, and speaks to the sport’s total objective of giving the participant company over the story. And quietly, it’s maybe a little bit of a dig at different role-playing video games that give the participant a lot alternative however finish in the identical means. Or within the case of the Mass Impact trilogy, with a unique Instagram filter over the ultimate cutscene.

Three months since launch and gamers are but to search out an equal in The Outer Worlds 2. Whereas there’s an opportunity it might exist, I strongly suspect it doesn’t. In consequence, no matter any and all choices you make within the sport, each path results in one confrontation. The one speech verify. The one boss combat.

Whereas there’s lots to like in regards to the sequel, and lots that has been refined from the unique, I didn’t really feel the necessity to play once more and see the trail much less travelled. And for such a sport, that’s the perfect indicator of high quality.

Whereas I hate to coin a phrase right here, I can also’t assist however really feel like The Outer Worlds 2 has been “sport pass-ified”. It’s the third title I’ve performed this yr from a Microsoft-owned studio that was good, however simply wanting being glorious.

Capitalists, scientists and autocrats

A lot effort has gone into placing a good joke or quip into nearly each line of dialogue.

Set within the brand-new Arcadia System, The Outer Worlds 2 is a direct sequel that has little to do with the unique sport and is well playable with out the context of its predecessor. The closest comparability right here is the Fallout sequence, however for these with out that body of reference, it’s a cross between a shooter and a role-playing sport, borrowing components from each.

You play as a ship captain within the Earth Directorate, tasked with procuring distinctive know-how being developed by the autocratic regime, the Protectorate. The mission goes sideways, creating tears in house often known as rifts that develop to threaten life in all of Arcadia, probably the universe.

One handy time skip later, and you’re tasked with saving the system by coping with the rifts via any means obligatory. Other than its unique environs, the Arcadia System is outlined by its three major factions.

Aunty’s Selection, a hyper-capitalistic company that cares extra about its backside line above all else -the results of a merger between Auntie Cleo and Spacer’s Selection from the earlier sport.

The Order, a society centered on science that believes maths can predict the long run and decide all outcomes. Sounds acquainted? They’re similar to The Basis from the guide and TV sequence of the identical identify.

And the aforementioned Protectorate, a regime that explores the thought of serfdom in house. A monarchy that makes use of brainwashing (AKA “psychological refreshment”) to tame the inhabitants and preserve them compliant.

It’s an incredible set-up, increasing on the critique of capitalism from the final sport to have a look at the professionals and cons of different distinctive philosophies. It’s a title that may make you assume, with out feeling like a second-year Arts diploma.

Navigating the sport depends on you taking part in these factions off in opposition to each other. The way you do this comes all the way down to dialogue decisions, that are dictated by your character’s stats and talents. Offered you possibly can’t discuss your means out of a state of affairs, you possibly can shoot your means out too.

Fight is a key a part of the sport, and it’s improved on the unique. There’s a larger variety of weapons and methods to tackle any state of affairs the sport throws at you. There are a lot extra instruments on the participant’s disposal than within the first sport to skew the percentages, like an vitality defend that protects you from bullets, or a tool that slows down time.

This all helps you degree up, which in flip lets you unlock new skills and bolster your stats. You’ll additionally meet and recruit companions that will help you, however extra on that a bit later.

What helps The Outer Worlds 2 stand out

Your companions are helpful, more often than not.

There are a number of key variations between The Outer Worlds 2 and different video games on this style. First off, as soon as making a decision with upgrading your character, you’re locked into it. There are not any respec capabilities on this sport. This creates an attention-grabbing sense of permanence with each alternative, presumably geared toward encouraging a number of playthroughs. It’s a cool idea, and one which provides an additional degree of strain to every levelling resolution.

However right here’s the wrinkle: this title step by step punishes fence-sitters, with out telling you that’s the case.

In the event you create a basic character that tries to be good at all the things, enemies get more durable to defeat and also you’ll finally fail plenty of essential speech checks too. Your objective must be to maximise a few stats and unlock a number of key perks. However there’s no clear path to do that exterior of guides on-line.

Constructing on this, now and again you’ll be offered with flaws which you can select so as to add to your character. These offer you a novel bonus in change for a detriment. As an example, if you happen to crouch lots, you’ll get the choice to unlock a perk that makes you progress considerably sooner whereas crouched, however your knees will pop and alert close by enemies every time you accomplish that. They’re fully non-obligatory, and the sport even discourages you from taking a number of extra excessive examples if it’s your first playthrough, however once more, it’s an attention-grabbing variation.

Companions are fairly stock-standard for these video games too. However in a departure from many different titles within the style, there’s no choice to romance any of them. The sport was fast to promote this in its launch trailers. Your personal sensibilities actually decide whether or not that’s a problem. For me, it’s no huge deal.

But it surely maybe hints at why a lot of your eventual crew mates are pretty one-dimensional. All of them have an arc with their character quests, however it’s onerous to construct any actual attachment to any of them.

That is uncommon for this sequence. For context, that is coming from the identical developer who, within the unique sport, had the gumption to write down in a intentionally asexual companion, Parvati Holcomb, as your first crew mate. Then give her a romance arc the place she finds love with one other character whereas navigating her personal aversion to bodily intimacy. As such, the selection to not push the bar even additional with distinctive aspect characters this time round is complicated at greatest.

And at last, almost about speech checks, the sport additionally reveals you unavailable choices in every dialogue tree. A small however significant change, once more to encourage you to play via once more and see what you may do with a personality with completely different stats or who realized new data forward of that dialog.

Chances are you’ll be sensing a theme right here: this sport needs you to play it greater than as soon as. Which feeds into my final criticism of it: why would I make investments one other 50 hours right into a second playthrough if it all the time broadly performs out the identical means?

Sturdy situation writing helps a weaker story

Who’s in line for a promotion? This factor.

This all ties again to the writing powering the sport. There are many memorable strains and zinging dialogue. All of which is brilliantly voice-acted. Some eventualities completely stand out.

One mission has you determine the destiny of an Aunty’s Selection base that’s led by a domesticated Mantisaur – a praying mantis-style alien. One enhanced soldier is pretending he can interpret its ideas utilizing a grafted alien antenna — all to climb the company management ladder.

As early as the primary space of the sport, you possibly can flip in one among your companions to the Protectorate in return for entry to a brand new space, resulting in a really grim, however equally shocking cutscene.

Very like an improv troupe, the sport says “sure, and” to you the participant, greater than it says “no”. In plenty of micro-instances, you could have plenty of alternative and company.

But, extra broadly, the story writing is considerably flat and binary. Because it progresses, you mainly select between siding with Aunty’s Selection, the Order, or forcing them into an unholy alliance. Don’t neglect, this is similar developer who created Fallout: New Vegas – a sport remodeled a decade in the past that provided 4 main faction endings, together with the choice to inform all of them to get stuffed and rule Vegas your self.

Regardless of creating a lot lore round them, the Protectorate are firmly positioned as the large unhealthy of this sport. After the primary space, it doesn’t matter what you do, they are going to nearly all the time shoot first, ask questions later. I’m not going to defend autocratic regimes, particularly ones that depend on brainwashing to manage their residents. However there’s plenty of juice in exploring these concepts in a pun-tastic means that simply isn’t squeezed. It’s the identical motive Fallout: New Vegas allow you to aspect with Caesar’s Legion, a faction that conquered the wasteland taking up its denizens as slaves. It’s morally bankrupt, however the sport nonetheless explores why in instances of disaster, individuals veer in direction of this type of management. The Outer Worlds 2 unmasks the Protectorate a bit, however by no means enables you to absolutely perceive its logic or motivations.

Regardless of leaving some area of interest content material unexplored throughout my hours with the sport, the technical efficiency deserves point out. The sport ran very easily on my PlayStation 5 Professional – except for one space with a persistent audio glitch – and for video games of this scope and style, that degree of stability is genuinely uncommon. Although I want some work went into lowering the variety of loading screens between planets and zones, that was an absolute killer with some quests that require you to go to over three planets.

But, regardless of displaying a lot promise in its first dozen hours, the sport someway feels barely underdone. There are higher shooters on the market. There are higher role-playing video games too.

However in case you are craving an area opera, The Outer Worlds 2 is price a glance. As a Recreation Move title, it’s a steal, however a more durable ask as a $110 AUD-priced sport.

It’s humorous. There’s some degree of irony right here. The unique Outer Worlds was arrange as a pointed satire of capitalism. Its sequel jabs at this too, albeit in a diminished means.

I can’t assist however surprise what it could appear like if it was made independently of Microsoft and its Recreation Move technique – the place a continuing provide of decent-but-not-exceptional high quality video games are wanted to gasoline its providing.

With The Outer Worlds 2, capitalism, it appears, had the final chuckle.

Reviewed on: Ps 5 Professional

Price taking part in if you happen to like: Fallout 4, Kingdom Come: Deliverance 2.

Obtainable on: PlayStation 5, Xbox Collection X and Collection S, GeForce Now, Xbox Cloud Gaming, Microsoft Home windows.

Join his publication beneath:

  • Infinite Lives is a reader-supported publication. It’s free to enroll and skim the most recent piece, however as of July a subscription might be required to learn Harrison’s backlog of over 80 distinctive articles. Every subscription goes in direction of bettering his Substack, supporting the broader Substack gaming neighborhood and funding extra impartial video games journalism in Australia.



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